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The Full Story

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I'm Steve, and my journey with sound has been a lifelong fascination—starting from the early days of banging pots and pans as a toddler to experimenting with my dad’s double tape machine to create raw loops.

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Professionally, I've navigated diverse career paths, actively engaging with global brands in sectors that demanded a deep understanding of emerging digital technologies, marketing, and product design. Through these experiences, I've honed my skills as a problem solver, a collaborative team player and an effective communicator.

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Parallel to my professional endeavours, I've had the privilege of indulging many creative pursuits. I toured semi-professionally with a band, released 3 albums, organized live events of varying scales, and ran a project studio for a decade. This background not only enriched my understanding of business and networking but also equipped me with a proactive nature that is not afraid to get my hands dirty in a technical problem.

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​Currently, I'm merging these two worlds within game development—a field that's not just technologically advanced but also incredibly immersive. To formalize my extensive experience, I've recently graduated as a postgraduate in game audio with Thinkspace Edu. My ongoing goal is to contribute to teams and projects by leveraging my diverse skill set.

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Examples of my work:

Sound Design

Implementation

Credits

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My passion for game audio extends beyond the professional realm. In my spare time, I host Liverpool Game Audio, a social event uniting like-minded individuals with a shared love for game audio. It serves as a platform for networking and connecting with industry professionals across the city.

I'm also an active member of various online gaming audio communities, where I both seek feedback and share my experiences with budding sound designers. As a mental health first aider with Safe in Our World, I'm committed to fostering a supportive and understanding environment within the gaming community.​

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©2020 by Demon house design.

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